Resource Regulation
structural_pressure0.72
recovery_elasticity0.41
NarrativeOS projects audience-state trajectories across sequential story events, using explicit cohort profiles, environment context, and traceable reasoning.
[flag] confusion spike at S4–S5 · reveal timing weak · attributed to SubChunk 4.2
Core fans
Higher prior knowledge, higher depth tolerance, stronger symbolic memory.
Casual viewers
Lower prior context, higher orientation needs, greater risk of lore overload.
New audiences
Require onboarding, an emotional anchor, and clearer world rules.
Game players
State depends on discovered lore, quest choices, faction alignment, and session context.
All outputs are modeled estimates with confidence values and provenance, not observed audience truth.